Week 2
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Day 1
I have updated one of my pages that I found quite useless, since I already had an environment page full of inspiration, to a materials/texture page. This is a guide of the kind of details I want to see in the final model. The small scratches in the leather and wood, fading. Stains in the leather from drinks, etc. Chips in the oak. The aged brass from the wheels. These small details that make it look so much more believable.
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[REDACTED]
After getting very useful feedback from my tutors, I added another page of materials and details research that I want to include in my process.
Maya
Now it's time to start getting a move on with the modelling. I started to block out all of the shapes on the chair. The Parts I will be taking into ZBrush and quad drawing will be the leather pillows. The large onces, as well as the ones on the sides. The front leg will be taken into ZBrush too because I need to sculpt that weird shape along the top. The picture shown is the highpoly, but the low poly was modelled alongside it. Pretty standard workflow. I just duplicated and added bevels to the low to make them high, then went back to the low to clean up some of the topology. There are no low poly pillows yet, since they will need to be quad drawn after the ZBrush stage.
For the front leg, after finding some more references and views from the side, I had to go back and fix some of the scaling and shapes. I found of that the front leg is more square at the bottom and has a couple more sharper lines. This is also the part where I put a bunch of shapes together, created a highpoly of those objects and put them in a rought blockout of the front leg in the reference, to make my life a lot easier in ZBrush since most of the geometry will be there already, and I wont have to sculpt everything from scratch in ZBrush.
As for the back of the chair, I didn't have any reference for the exact model that I chose, so I improvised very slightly, by adding some struts, while still keeping in believable. I did look at some images on google of similar chairs with references of the back, and most were bare or had a canvas like side to it.
| Front Leg Blockout |
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ZBrush
After getting most of the low and high poly modelled in Maya, it was time to export the blockout chushions to ZBrush. Using PureRef, I always had my reference to to side. The way I achieved the shapes was to dynamesh the cushions to around 500K and then I used clay buildup to cut the holes, then I drew diamonds and build up the geometry from the outside of the diamonds in, to get a gradiant of height from the outsides to the inside. Once the diamonds were blocked out, I used the move tool to move the holes further in slightly, but will a gradual fallout that effect the outside parts of the diamonds slightly. I also used the move tool to move the cushions out slightly, as well as inbetween the crevinces out, to get a more cushiony shape that looks more padded and less flat. The last bit was to smooth and use the dam standard brush to create deeper, more sharp crevices inbetween the diamonds.
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| ZBrush Chair |
The first time I modelled the diamonds, the consistency between the back pillow and the bottom pillow were off with the width and height of the diamonds, but it was actually more effort to try and fix it then to start over. So I just started over. I also added creasing using the dam standard brush again, but with lower intensity, along with smoothing. I am planning on adding the buttons that reside inside the holes, as well as an insert mesh curve for stitching in the crevices and around the cushion
| Leather Pillows |
| Leather Pillow Creasing |
| Front Leg |
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Front Leg Change
After not being happy with the results of my first sculpt at all, I decided to go back, look at the reference again and try to get it closer, as I noticed large discrepencies comparing the original chair leg to the one I was sculpting.
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| New Front Leg (front) |
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| New Front Leg )Side) |
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| New Front Leg (top) |
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| Front Leg On Chair |
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Arm Rest Pillow Crease and Curves
Adding the brass balls that are deconrated around the frame of the chair, along with the curves from where the leather is stretched over the armrest, around the brass studs.
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| Creasing Around Armrest |







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