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Showing posts from September, 2019

Week 2

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__________________________________________________________________________________________________________________________________________ Day 1 I have updated one of my pages that I found quite useless, since I already had an environment page full of inspiration, to a materials/texture page. This is a guide of the kind of details I want to see in the final model. The small scratches in the leather and wood, fading. Stains in the leather from drinks, etc. Chips in the oak. The aged brass from the wheels. These small details that make it look so much more believable. _______________________________________________________________________________________________________________________ [REDACTED] After getting very useful feedback from my tutors, I added another page of materials and details research that I want to include in my process. Maya Now it's time to start getting a move on with the modelling. I started to block out all of the shapes...

Week 1

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Advanced Specialism: Prop Art Day 1 _______________________________________________________________________________________________________________________ Starting out, I have been tasked in choosing what I want to do for the large scale upcoming group project for my third year at Escape Studios. I chose prop art  as I feel that my modelling is what I'm good at. I have recently learned more sculpting and Zbrush based workflow, allowing me to increase my quality of assets, along with the chance to learn a new and trending industry workflow called photogrammetry , giving me an edge when applying for jobs in the future, adding this to my portfolio. For prop art  I must create two models. One created using traditional methods, and another using photogrammetry.  Victorian Leather Chair: I want to showcase a wide range of skills and this is why I chose this as a prop I want to make, traditionally, using reference online and from titles such as Visage ...